Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"

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(Created page with "* Opcode: '''0x12D''' * Short name: '''ACTORMODE''' * Long name: Set Actor Mode ==== Argument ==== none ==== Stack ==== :''Mode'' :'''ACTORMODE''' ==== Description ==== Cont...")
(No difference)

Revision as of 05:34, 18 March 2015

  • Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode
ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).