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FF8/Field/Script/Opcodes/12D ACTORMODE

287 bytes added, 05:34, 18 March 2015
Created page with "* Opcode: '''0x12D''' * Short name: '''ACTORMODE''' * Long name: Set Actor Mode ==== Argument ==== none ==== Stack ==== :''Mode'' :'''ACTORMODE''' ==== Description ==== Cont..."
* Opcode: '''0x12D'''
* Short name: '''ACTORMODE'''
* Long name: Set Actor Mode

==== Argument ====
none
==== Stack ====
:''Mode''
:'''ACTORMODE'''

==== Description ====
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
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