Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"

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(Created page with "* Opcode: '''0x12D''' * Short name: '''ACTORMODE''' * Long name: Set Actor Mode ==== Argument ==== none ==== Stack ==== :''Mode'' :'''ACTORMODE''' ==== Description ==== Cont...")
 
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* Long name: Set Actor Mode
 
* Long name: Set Actor Mode
  
==== Argument ====
+
==== Argument ====
 +
 
 
none
 
none
==== Stack ====
 
:''Mode''
 
:'''ACTORMODE'''
 
  
==== Description ====
+
==== Stack  ====
 +
 
 +
: ''Mode''
 +
: '''ACTORMODE'''
 +
 
 +
====  Description ====
 +
 
 
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
 
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode
ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).