Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"
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my_wiki>Shard (Created page with "* Opcode: '''0x12D''' * Short name: '''ACTORMODE''' * Long name: Set Actor Mode ==== Argument ==== none ==== Stack ==== :''Mode'' :'''ACTORMODE''' ==== Description ==== Cont...") |
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* Long name: Set Actor Mode | * Long name: Set Actor Mode | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | |||
− | |||
− | |||
− | ==== Description ==== | + | ==== Stack ==== |
+ | |||
+ | : ''Mode'' | ||
+ | : '''ACTORMODE''' | ||
+ | |||
+ | ==== Description ==== | ||
+ | |||
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). | Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). |
Latest revision as of 05:24, 23 May 2019
- Opcode: 0x12D
- Short name: ACTORMODE
- Long name: Set Actor Mode
Argument
none
Stack
- Mode
- ACTORMODE
Description
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).