Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Jump to navigation Jump to search
my_wiki>Shard
m
m (5 revisions imported)
 
(3 intermediate revisions by 3 users not shown)
Line 3: Line 3:
 
* Long name: Set Actor Mode
 
* Long name: Set Actor Mode
  
==== Argument ====
+
==== Argument ====
 +
 
 
none
 
none
==== Stack ====
 
:''Mode''
 
:'''ACTORMODE'''
 
  
==== Description ====
+
==== Stack  ====
 +
 
 +
: ''Mode''
 +
: '''ACTORMODE'''
 +
 
 +
====  Description ====
 +
 
 
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
 
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
 
[[Category:Unused FF8 Opcodes]]
 

Latest revision as of 05:24, 23 May 2019

  • Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode
ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).