Difference between revisions of "FF8/Field/Script/Opcodes/148 MOVEFLUSH"

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(Created page with "* Opcode: '''0x148''' * Short name: '''MOVEFLUSH''' * Long name: Flush Movement ==== Argument ==== none ==== Stack ==== :'''MOVEFLUSH''' ==== Description ==== Not confirme...")
(No difference)

Revision as of 08:25, 24 March 2015

  • Opcode: 0x148
  • Short name: MOVEFLUSH
  • Long name: Flush Movement

Argument

none

Stack

MOVEFLUSH

Description

Not confirmed, but I'm pretty sure it halts the current entity's movements.