Difference between revisions of "FF8/Field/Script/Opcodes/179 UNKNOWN14"

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(Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== :''Sound channel'' :'''UNKNOWN14''' ==== Desc...")
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Revision as of 09:55, 13 March 2014

  • Opcode: 0x179
  • Short name: UNKNOWN14
  • Long name: Preserve Sound Channel

Argument

none

Stack

Sound channel
UNKNOWN14

Description

Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.

Does not work on channel 0.