Difference between revisions of "FF8/Field/Script/Opcodes/179 UNKNOWN14"
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my_wiki>Shard (Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== :''Sound channel'' :'''UNKNOWN14''' ==== Desc...") |
my_wiki>Albeoris (Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== : ''Sound channel'' : '''UNKNOWN14'''...") |
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Line 3: | Line 3: | ||
* Long name: Preserve Sound Channel | * Long name: Preserve Sound Channel | ||
− | ==== Argument ==== | + | ==== Argument ==== |
+ | |||
none | none | ||
− | |||
− | |||
− | |||
− | ==== Description ==== | + | ==== Stack ==== |
+ | |||
+ | : ''Sound channel'' | ||
+ | : '''UNKNOWN14''' | ||
+ | |||
+ | ==== Description ==== | ||
+ | |||
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade. | Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade. | ||
Does not work on channel 0. | Does not work on channel 0. |
Revision as of 15:54, 24 March 2018
- Opcode: 0x179
- Short name: UNKNOWN14
- Long name: Preserve Sound Channel
Argument
none
Stack
- Sound channel
- UNKNOWN14
Description
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
Does not work on channel 0.