Difference between revisions of "FF8/FileFormat PMP"
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+ | By myst6re. | ||
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== Particle Data == | == Particle Data == | ||
+ | |||
+ | When this file is empty, it is only 4 bytes = <code>0x20202020</code>. Else: | ||
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" |
Latest revision as of 05:24, 23 May 2019
By myst6re.
Particle Data
When this file is empty, it is only 4 bytes = 0x20202020
. Else:
Offset | Size | Data |
---|---|---|
0 | 2 bytes | Unknown |
2 | 2 bytes | Unknown |
4 | 512 bytes | 16 palettes |
516 | Varies | Image Data |
Palettes
16 palettes of 16 colors in native PSX format (R5G5B5 with one mask bit).
Image Data
The actual image data can be read as a single 256 pixels wide image, the height depends on the size of the data (height = dataSize / 128
).