Difference between revisions of "FF7/Battle/Elemental Data"

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my_wiki>NFITC1
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|style="background:rgb(255,255,255);" | "Hidden/Ultima"
 
|style="background:rgb(255,255,255);" | "Hidden/Ultima"
 
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09h - 0Fh have no official name listed in the game. These are names given by the modding community.<br/>
 
"Hidden/Ultima" is only on Ultima Weapon's Ultima Beam attack. Elements 0Ah - 0Eh are considered Physical elements and show up on physical attacks. Non-elemental attacks, such as Bahamuts' Flares, have no elements selected.
 
"Hidden/Ultima" is only on Ultima Weapon's Ultima Beam attack. Elements 0Ah - 0Eh are considered Physical elements and show up on physical attacks. Non-elemental attacks, such as Bahamuts' Flares, have no elements selected.

Revision as of 00:00, 7 November 2008

Elemental Data

There are 16 elements in FF7. They are usually stored as a bitmask, but are instead stored as an index in the case of materia.

Bit Index Element
0x0001 00h Fire
0x0002 01h Ice
0x0004 02h Bolt
0x0008 03h Earth
0x0010 04h Poison
0x0020 05h Gravity
0x0040 06h Water
0x0080 07h Wind
0x0100 08h Holy
0x0200 09h Health
0x0400 0Ah Cut
0x0800 0Bh Hit
0x1000 0Ch Punch
0x2000 0Dh Shoot
0x4000 0Eh Shout
0x8000 0Fh "Hidden/Ultima"

09h - 0Fh have no official name listed in the game. These are names given by the modding community.
"Hidden/Ultima" is only on Ultima Weapon's Ultima Beam attack. Elements 0Ah - 0Eh are considered Physical elements and show up on physical attacks. Non-elemental attacks, such as Bahamuts' Flares, have no elements selected.