Difference between revisions of "FF8/FileFormat b0wave"
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my_wiki>MaKiPL (Added file structure) |
my_wiki>MaKiPL m (minor look edit) |
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| Line 3: | Line 3: | ||
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| − | b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data which structure is just like | + | b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]. Current structure: |
| − | |||
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | ||
| + | ! style="background:rgb(204,204,204)" | Offset | ||
! style="background:rgb(204,204,204)" | Name | ! style="background:rgb(204,204,204)" | Name | ||
| − | |||
! style="background:rgb(204,204,204)" | Description | ! style="background:rgb(204,204,204)" | Description | ||
|- | |- | ||
| + | | 0 | ||
| Number of sections | | Number of sections | ||
| − | |||
| Number of pointers in file | | Number of pointers in file | ||
|- | |- | ||
| + | | 4 | ||
| Texture offset (4BPP TIM) | | Texture offset (4BPP TIM) | ||
| − | |||
| Pointer to TIM texture in file (global) | | Pointer to TIM texture in file (global) | ||
|- | |- | ||
| + | | 8 | ||
| Unknown section | | Unknown section | ||
| − | + | | Pointer to unknown section. Data structure is similar to [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]] | |
| − | | Pointer to unknown section. Data structure is similar to | ||
|- | |- | ||
| + | | 12 | ||
| AKAO | | AKAO | ||
| − | |||
| Pointer to AKAO frame inside file. | | Pointer to AKAO frame inside file. | ||
|- | |- | ||
| + | | 16 | ||
| EOF | | EOF | ||
| − | |||
| Total size (EOF) | | Total size (EOF) | ||
|} | |} | ||
| + | |||
| + | *Pointers and EOF are '''uint32'''. | ||
Revision as of 14:06, 19 September 2015
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
| Offset | Name | Description |
|---|---|---|
| 0 | Number of sections | Number of pointers in file |
| 4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
| 8 | Unknown section | Pointer to unknown section. Data structure is similar to a9btlfnt.bft |
| 12 | AKAO | Pointer to AKAO frame inside file. |
| 16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.