Difference between revisions of "FF8/FileFormat b0wave"
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my_wiki>MaKiPL (→Unknown section) |
my_wiki>MaKiPL |
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| Line 19: | Line 19: | ||
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| 8 | | 8 | ||
| − | | | + | | Font Section |
| − | | Pointer to | + | | Pointer to Font Section. |
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| 12 | | 12 | ||
| Line 35: | Line 35: | ||
AKAO frame holds "win" music. | AKAO frame holds "win" music. | ||
| − | == | + | ==Font Section== |
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | ||
Revision as of 13:19, 21 April 2016
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
| Offset | Name | Description |
|---|---|---|
| 0 | Number of sections | Number of pointers in file |
| 4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
| 8 | Font Section | Pointer to Font Section. |
| 12 | AKAO | Pointer to AKAO frame inside file. |
| 16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.
Font Section
| Offset | Name | Description |
|---|---|---|
| 0 | UNKNOWN | UNKNOWN |
| 4 | Pointer to texture | Relative pointer to texture with alphabet (JAP+Latin+Numbers) |
| 8 | UNKNOWN | UNKNOWN |