Difference between revisions of "FF8/GameSaveFormat"
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Revision as of 13:31, 12 August 2012
The save format
Header & Preview
Guardian Forces
The checksum calculation starts here.
Offset | Size | Data |
---|---|---|
0x00 | 2 bytes | Checksum |
0x02 | 2 bytes | Always 0x08FF |
0x04 | 2 bytes | Preview: Location ID |
0x06 | 2 bytes | Preview: Lead character's current HP |
0x08 | 2 bytes | Preview: Lead character's max HP |
0x0A | 2 bytes | Preview: save count |
0x0C | 4 bytes | Preview: Amount of Gil |
0x20 | 4 bytes | Preview: Total number of seconds played |
0x24 | 1 byte | Preview: Lead character's level |
0x25 | 1 byte | Preview: 1st character's portrait |
0x26 | 1 byte | Preview: 2nd character's portrait |
0x27 | 1 byte | Preview: 3rd character's portrait |
0x28 | 12 bytes | Preview: Squall's name (0x00 terminated) |
0x34 | 12 bytes | Preview: Rinoa's name (0x00 terminated) |
0x40 | 12 bytes | Preview: Angelo's name (0x00 terminated) |
0x4C | 12 bytes | Preview: Boko's name (0x00 terminated) |
0x58 | 4 bytes | Preview: Current Disk (0 based) |
0x5C | 4 bytes | Preview: Current save (last saved game) |