Difference between revisions of "FF8/Main wm2"
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my_wiki>MaKiPL (Created page with "By MaKiPL ==Info== '''wm2field.tbl''' is file that handles the world map to field warping. ==Structure== File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 ...") |
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By MaKiPL | By MaKiPL | ||
+ | <br /> | ||
+ | |||
+ | == Info == | ||
− | |||
'''wm2field.tbl''' is file that handles the world map to field warping. | '''wm2field.tbl''' is file that handles the world map to field warping. | ||
− | ==Structure== | + | == Structure == |
File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 = 72 entries | File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 = 72 entries | ||
One entry: | One entry: | ||
− | {| | + | |
− | ! | + | {| class="wikitable" |
− | ! | + | ! Offset |
− | ! | + | ! SizeOf |
+ | ! Name | ||
+ | ! Description | ||
|- | |- | ||
| 0 | | 0 | ||
− | | | + | | short |
− | | | + | | FieldX |
+ | | Operates FieldX | ||
|- | |- | ||
+ | | 2 | ||
+ | | short | ||
+ | | FieldY | ||
+ | | Operates FieldY | ||
|- | |- | ||
− | | | + | | 4 |
− | | | + | | ushort (yes) |
− | | | + | | Field_Z |
+ | | Operates FieldZ | ||
|- | |- | ||
− | | | + | | 6 |
− | | | + | | ushort |
− | | | + | | FieldID |
+ | | ID of field | ||
|- | |- | ||
− | | | + | | 8 |
− | | | + | | 16 bytes |
− | | | + | | UNKNOWN |
+ | | Unknown | ||
|} | |} | ||
+ | |||
+ | <br /> | ||
+ | |||
+ | == Field location == | ||
+ | |||
+ | Old wiki page about wm2field stated, that X Y Z coordinates are based on 12 bits. No, they aren't, I made a mistake. They are normal WORDs with sign-extension for X and Y and Z is normal WORD copying and no cmp(0x7FFF), so it's unsigned. The axis are indeed X Y Z, not X-ZY as everywhere else in FF8. Byte after fieldID is some sort of pointer, currently unknown what is it purpouse. | ||
+ | |||
+ | == Useful notes == | ||
+ | |||
+ | First entry is Balamb Garden | ||
+ | |||
+ | Second entry is Balamb City |
Latest revision as of 05:25, 23 May 2019
By MaKiPL
Contents
Info
wm2field.tbl is file that handles the world map to field warping.
Structure
File is 1728 bytes. Where every entry is 24 bytes. Though 1728/24 = 72 entries
One entry:
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | short | FieldX | Operates FieldX |
2 | short | FieldY | Operates FieldY |
4 | ushort (yes) | Field_Z | Operates FieldZ |
6 | ushort | FieldID | ID of field |
8 | 16 bytes | UNKNOWN | Unknown |
Field location
Old wiki page about wm2field stated, that X Y Z coordinates are based on 12 bits. No, they aren't, I made a mistake. They are normal WORDs with sign-extension for X and Y and Z is normal WORD copying and no cmp(0x7FFF), so it's unsigned. The axis are indeed X Y Z, not X-ZY as everywhere else in FF8. Byte after fieldID is some sort of pointer, currently unknown what is it purpouse.
Useful notes
First entry is Balamb Garden
Second entry is Balamb City