Difference between revisions of "FF8/Menu sp2"
my_wiki>Sebanisu (Removed maki's older data i felt like my update covered everything in her original post.) |
my_wiki>Sebanisu m (→Content of face1.tex and face2.tex: added bold to filename) |
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File ends with byte[16] of '''{0x00}''' | File ends with byte[16] of '''{0x00}''' | ||
− | === Content of face1.tex and face2.tex === | + | === Content of '''face1.tex''' and '''face2.tex''' === |
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name |
Revision as of 02:57, 10 April 2019
by MaKi updated by Sebanisu
This file is a mapping file for atlas textures like icons.tex
Contents
Layout of icon.sp1:
Header
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt32 | PointerCount | Number of entries |
4 | Struct Pointer[PointerCount] | Pointers | Seek locations for entry groups |
Pointer
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt16 | Pointer | Seek location for entry group |
2 | UInt16 | Count | Number of entries in group |
EntryGroup
At pointer's location there will be Struct Entry[Count]. Example of an entry group is the direction pad is in eight pieces. Four of them are unpressed and four are pressed versions. It has about five entries for the direction pad depending on the directions it is highlighting.
Entry
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | Byte | xPos | Pixel X coordinate in image atlas |
1 | Byte | yPos | Pixel Y coordinate in image atlas |
2 | Byte[2] | UNK | Unknown data |
4 | Byte | Width | Width of entry in pixels |
5 | Byte | Offset X | Offset of X coordinate for when drawing |
6 | Byte | Height | Height of entry in pixels |
7 | Byte | Offset Y | Offset of Y coordinate for when drawing |
Invalid Entries will have X and Y of zero. The top 16x16 pixel area is blank. Everything in icon.tex is aligned to a 8x8 grid. Some entry groups leave out connecting pieces I think you are expected to fill in the blank. Some things like the menu border and menu background don't appear to be listed in this file.
Layout of face.sp2:
Header
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | UInt32 | Count | Number of entries
Count can be more than the actual images in the texture. |
4 | UInt32[Count] | Locations | Seek location for each entry |
Entry
Offset | SizeOf | Name | Description |
---|---|---|---|
0 | byte[4] | UNK | Unknown
{0x01,0x00,0x00,0x00} |
4 | byte | xPos | Pixel X coordinate in image atlas |
5 | byte | yPos | Pixel Y coordinate in image atlas
Invalid entries seem to have yPos>=Texture.Height. |
6 | byte[2] | UNK | Unknown
{0x20,0x36} on the valid entries. {0x60,0x36} on invalid entries. |
8 | UInt16 | Width | Width of entry in pixels
Possible this is really a byte with a zero x offset. |
10 | UInt16 | Height | Height of entry in pixels
Possible this is really a byte with a zero y offset. |
12 | byte[4] | UNK | Unknown
{0x00,0x00,0x8E,0x00} on most. Last one has all {0x00} |
End of file
File ends with byte[16] of {0x00}
Content of face1.tex and face2.tex
Name | File | X | Y | Width | Height |
---|---|---|---|---|---|
Squall Leonhart | face1.tex | 0 | 0 | 32 | 48 |
Zell Dincht | face1.tex | 32 | 0 | 32 | 48 |
Irvine Kinneas | face1.tex | 64 | 0 | 32 | 48 |
Quistis Trepe | face1.tex | 96 | 0 | 32 | 48 |
Rinoa Heartilly | face1.tex | 128 | 0 | 32 | 48 |
Selphie Tilmitt | face1.tex | 160 | 0 | 32 | 48 |
Seifer Almasy | face1.tex | 192 | 0 | 32 | 48 |
Edea Kramer | face1.tex | 224 | 0 | 32 | 48 |
Laguna Loire | face1.tex | 0 | 48 | 32 | 48 |
Kiros Seagill | face1.tex | 32 | 48 | 32 | 48 |
Ward Zabac | face1.tex | 64 | 48 | 32 | 48 |
Lion | face1.tex | 128 | 48 | 32 | 48 |
MiniMog | face1.tex | 160 | 48 | 32 | 48 |
Boko | face1.tex | 192 | 48 | 32 | 48 |
Angelo | face1.tex | 224 | 48 | 32 | 48 |
Quezacotl | face2.tex | 0 | 0 | 32 | 48 |
Shiva | face2.tex | 32 | 0 | 32 | 48 |
Ifrit | face2.tex | 64 | 0 | 32 | 48 |
Siren | face2.tex | 96 | 0 | 32 | 48 |
Brothers | face2.tex | 128 | 0 | 32 | 48 |
Diablos | face2.tex | 160 | 0 | 32 | 48 |
Carbuncle | face2.tex | 192 | 0 | 32 | 48 |
Leviathan | face2.tex | 224 | 0 | 32 | 48 |
Pandemona | face2.tex | 0 | 48 | 32 | 48 |
Cerberus | face2.tex | 32 | 48 | 32 | 48 |
Alexander | face2.tex | 64 | 48 | 32 | 48 |
Doomtrain | face2.tex | 96 | 48 | 32 | 48 |
Bahamut | face2.tex | 128 | 48 | 32 | 48 |
Cactuar | face2.tex | 160 | 48 | 32 | 48 |
Tonberry | face2.tex | 192 | 48 | 32 | 48 |
Eden | face2.tex | 224 | 48 | 32 | 48 |
There is one blank space in face1.tex, I skipped that entry.