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FF8/PlaystationMedia

1,712 bytes added, 22:39, 3 April 2012
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There are three LZSed files for each field: EXAMPLE.MIM, EXAMPLE.MAP and EXAMPLE.LZK.
If you want to convert Playstation fields to PC fields format, this is a concatenation of some PC files:.<ul><li>EXAMPLE=== First file (*.MIM ) === {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style= HEADER + example.pvp + "background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data|-| 0| 4| Location of section 1 in PSX RAM|-| 4| 4| Location of section 2 in PSX RAM|-| 8| 4|style="background:rgb(255,255,204)" | [[FF8/FileFormat_PVP|[PVP]]]|-| 12| 438272| Background data [[FF8/FileFormat_MIM|example.mim[MIM]]] + example.tdw + example.pmp<li>EXAMPLE|} === Second file (*.MAP ) = HEADER + example.inf + == {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Size! style="background:rgb(204,204,204)" | Data! style="background:rgb(204,204,204)" | Section Data|-| 0| 4| Location of section 1 in PSX RAM| [[FF8/FileFormat_INF|Triggers & gateways]]|-| 4| 4| Location of section 2 in PSX RAM| [[FF7/Field/Camera_Matrix|example.caCamera]] + |-| 8| 4| Location of section 3 in PSX RAM| [[FF7/Field/Camera_Matrix|Walkmesh]]|-| 12| 4| Location of section 4 in PSX RAM| [[FF8/FileFormat_MAP|Background infos]]|-| 16| 4| Location of section 5 in PSX RAM|style="background:rgb(255,255,204)" | [[FF8/FileFormat_MSK|Movie cam (?)]]|-|example.id20| 4| Location of section 6 in PSX RAM|style="background:rgb(255,255,204)" | [[FF8/FileFormat_RAT|[RAT]]]|-| 24| 4| Location of section 7 in PSX RAM|style="background:rgb(255,255,204)" | [[FF8/FileFormat_MRT|[MRT]]]|-| 28| 4| Location of section 8 in PSX RAM|style="background:rgb(255,255,204)" | Sounds/AKAOs|-| 32| 4| Location of section 9 in PSX RAM| [[FF8/FileFormat_MSD|Texts]]|-| 36| 4| Location of section 10 in PSX RAM|style="background:rgb(255,255,204)" | [[FF8/FileFormat_PMD|[PMD]]] + |-| 40| 4| Location of section 11 in PSX RAM| [[FF8/FileFormat_MAPFileFormat_JSM|example.mapScripts]] + example|-| 44| 4| Size of file in PSX RAM| |-| 48| ''varies''| Triggers and gateways| |-| .msk + example.rat + example.mrt + AKAO + example| ...| ...| .msd + example.pmd + example.jsm<li>EXAMPLE|} === Third file (*.LZK ) == = Unknown, but contains part of chara.one file. Note that the file is not quite LZS, the header is larger.</ul>
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