Difference between revisions of "FF8/Variables"
< FF8
Jump to navigation
Jump to search
my_wiki>Shard m |
my_wiki>Shard |
||
Line 13: | Line 13: | ||
| 720 | | 720 | ||
| Squall's costume (0=normal, 1=student, 2=SeeD) | | Squall's costume (0=normal, 1=student, 2=SeeD) | ||
+ | |- | ||
+ | ! align="left" | Byte | ||
+ | | 721 | ||
+ | | Zell's Costume (0=normal, 1=student, 2=SeeD) | ||
|- | |- | ||
! align="left" | Byte | ! align="left" | Byte |
Revision as of 12:04, 6 February 2014
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variable.
Var type | Var Number | Description |
---|---|---|
Word | 256 | Main Story quest progress. In PC saves, value is at offset 0xE10 |
Byte | 720 | Squall's costume (0=normal, 1=student, 2=SeeD) |
Byte | 721 | Zell's Costume (0=normal, 1=student, 2=SeeD) |
Byte | 722 | Selphie's costume (0=normal, 1=student, 2=SeeD) |
Byte | 730 | Joined Garden Festival committee (1=yes, 0=no) |