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FF7/Battle/Status Effects

5,486 bytes added, 21:51, 6 November 2008
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== Status Effects ==
There are 31 Status effects in FF7. In attacks and items they are referred to as a 32-bit longword. In Materia they are only 24-bits so the last 8 cannot be affected. In weapons and armors they are represented as an index. Weapons have a low inflict chance.

{| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204); width=50px;" align="center" | Bit
! style="background:rgb(204,204,204); width=50px;" | Index
! style="background:rgb(204,204,204); width:350px;" colspan="2" | Status
|-
|style="background:rgb(255,255,255);" | 0x00000001
|style="background:rgb(255,255,255);" | 00
|style="background:rgb(255,255,255);" | Death
|-
|style="background:rgb(255,255,255);" | 0x00000002
|style="background:rgb(255,255,255);" | 01
|style="background:rgb(255,255,255);" | Near Death
|-
|style="background:rgb(255,255,255);" | 0x00000004
|style="background:rgb(255,255,255);" | 02
|style="background:rgb(255,255,255);" | Sleep
|-
|style="background:rgb(255,255,255);" | 0x00000008
|style="background:rgb(255,255,255);" | 03
|style="background:rgb(255,255,255);" | Poison
|-
|style="background:rgb(255,255,255);" | 0x00000010
|style="background:rgb(255,255,255);" | 04
|style="background:rgb(255,255,255);" | Sadness
|-
|style="background:rgb(255,255,255);" | 0x00000020
|style="background:rgb(255,255,255);" | 05
|style="background:rgb(255,255,255);" | Fury
|-
|style="background:rgb(255,255,255);" | 0x00000040
|style="background:rgb(255,255,255);" | 06
|style="background:rgb(255,255,255);" | Confu
|-
|style="background:rgb(255,255,255);" | 0x00000080
|style="background:rgb(255,255,255);" | 07
|style="background:rgb(255,255,255);" | Silence
|-
|style="background:rgb(255,255,255);" | 0x00000100
|style="background:rgb(255,255,255);" | 08
|style="background:rgb(255,255,255);" | Haste
|-
|style="background:rgb(255,255,255);" | 0x00000200
|style="background:rgb(255,255,255);" | 09
|style="background:rgb(255,255,255);" | Slow
|-
|style="background:rgb(255,255,255);" | 0x00000400
|style="background:rgb(255,255,255);" | 0A
|style="background:rgb(255,255,255);" | Stop
|-
|style="background:rgb(255,255,255);" | 0x00000800
|style="background:rgb(255,255,255);" | 0B
|style="background:rgb(255,255,255);" | Frog
|-
|style="background:rgb(255,255,255);" | 0x00001000
|style="background:rgb(255,255,255);" | 0C
|style="background:rgb(255,255,255);" | Small
|-
|style="background:rgb(255,255,255);" | 0x00002000
|style="background:rgb(255,255,255);" | 0D
|style="background:rgb(255,255,255);" | Slow Numb
|-
|style="background:rgb(255,255,255);" | 0x00004000
|style="background:rgb(255,255,255);" | 0E
|style="background:rgb(255,255,255);" | Petrify
|-
|style="background:rgb(255,255,255);" | 0x00008000
|style="background:rgb(255,255,255);" | 0F
|style="background:rgb(255,255,255);" | Regen
|-
|style="background:rgb(255,255,255);" | 0x00010000
|style="background:rgb(255,255,255);" | 10
|style="background:rgb(255,255,255);" | Barrier
|-
|style="background:rgb(255,255,255);" | 0x00020000
|style="background:rgb(255,255,255);" | 11
|style="background:rgb(255,255,255);" | M.Barrier
|-
|style="background:rgb(255,255,255);" | 0x00040000
|style="background:rgb(255,255,255);" | 12
|style="background:rgb(255,255,255);" | Reflect
|-
|style="background:rgb(255,255,255);" | 0x00080000
|style="background:rgb(255,255,255);" | 13
|style="background:rgb(255,255,255);" | Dual
|-
|style="background:rgb(255,255,255);" | 0x00100000
|style="background:rgb(255,255,255);" | 14
|style="background:rgb(255,255,255);" | Shield
|-
|style="background:rgb(255,255,255);" | 0x00200000
|style="background:rgb(255,255,255);" | 15
|style="background:rgb(255,255,255);" | D.Sentence
|-
|style="background:rgb(255,255,255);" | 0x00400000
|style="background:rgb(255,255,255);" | 16
|style="background:rgb(255,255,255);" | Manipulate
|-
|style="background:rgb(255,255,255);" | 0x00800000
|style="background:rgb(255,255,255);" | 17
|style="background:rgb(255,255,255);" | Berserk
|-
|style="background:rgb(255,255,255);" | 0x01000000
|style="background:rgb(255,255,255);" | 18
|style="background:rgb(255,255,255);" | Peerless
|-
|style="background:rgb(255,255,255);" | 0x02000000
|style="background:rgb(255,255,255);" | 19
|style="background:rgb(255,255,255);" | Paralysis
|-
|style="background:rgb(255,255,255);" | 0x04000000
|style="background:rgb(255,255,255);" | 1A
|style="background:rgb(255,255,255);" | Darkness
|-
|style="background:rgb(255,255,255);" | 0x08000000
|style="background:rgb(255,255,255);" | 1B
|style="background:rgb(255,255,255);" | Dual Drain
|-
|style="background:rgb(255,255,255);" | 0x10000000
|style="background:rgb(255,255,255);" | 1C
|style="background:rgb(255,255,255);" | DeathForce
|-
|style="background:rgb(255,255,255);" | 0x20000000
|style="background:rgb(255,255,255);" | 1D
|style="background:rgb(255,255,255);" | Resist
|-
|style="background:rgb(255,255,255);" | 0x40000000
|style="background:rgb(255,255,255);" | 1E
|style="background:rgb(255,255,255);" | "Lucky Girl"
|-
|style="background:rgb(255,255,255);" | 0x80000000
|style="background:rgb(255,255,255);" | 1F
|style="background:rgb(255,255,255);" | Imprisoned
|}

If "Dual Drain" is inflicted without "Dual", the game will crash.
Section 4 of Terence Fergusson's [http://www.gamefaqs.com/console/psx/file/197341/22395 Battle Mechanics FAQ] (a little more than half-way through) describes each of these statuses with great detail.
Anonymous user

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