Difference between revisions of "FF8/WorldMap wmset"
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my_wiki>MaKiPL (Created page with "*DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty. ===File general info=== wmset.obj is a file containing model...") |
my_wiki>MaKiPL |
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*DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty. | *DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty. | ||
− | + | ==File general info== | |
wmset.obj is a file containing models and textures. Up to 83 [[PSX/TIM_file|TIMs textures]]. They vary from 1/2 size terrain textures (the same as texl.obj, but 1/2 smaller), train textures, moon and sky texture. First texture starts at 0x1CDF8. This contains also Balamb mobile texture and Ragnarok. | wmset.obj is a file containing models and textures. Up to 83 [[PSX/TIM_file|TIMs textures]]. They vary from 1/2 size terrain textures (the same as texl.obj, but 1/2 smaller), train textures, moon and sky texture. First texture starts at 0x1CDF8. This contains also Balamb mobile texture and Ragnarok. | ||
Models TODO. | Models TODO. | ||
− | + | ==File structure== | |
TODO | TODO |
Revision as of 20:31, 15 May 2015
- DISCLAIMER: This page can be edited as the info actually presented here is still in-research and may be faulty.
File general info
wmset.obj is a file containing models and textures. Up to 83 TIMs textures. They vary from 1/2 size terrain textures (the same as texl.obj, but 1/2 smaller), train textures, moon and sky texture. First texture starts at 0x1CDF8. This contains also Balamb mobile texture and Ragnarok.
Models TODO.
File structure
TODO