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FF8/BattleStructure

117 bytes removed, 01:30, 6 January 2020
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Scene.out contains enemy placement data and flags for each of the game's battle encounters.
See the corresponding thread: http://forums.qhimm.com/index.php?topic=15816.0  Encounter list: [[FF8/Encounter_Codes|Original encounter codes]]
==File Structure==
Scene.out contains no header. It is a raw list of 1024 encounters. Each encounter block consists of 128 bytes and has the following structure:
{| borderclass="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;wikitable"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description
|-
! align="left" | 0x00
! align="left" | 0x78
| 8
| Enemy level. Each enemy level is 1 byte. Numbers from 0x0 1 to 0x64 100 are fixed levels up to 100. From 0x64 101 to 0xFF199 are max levels fixed (min level remains 1). When 255, it is disabled (standard behaviour). And 215 (Deep Sea), 210 (Deep Sea), 251 (Final Bosses), 252 (Ultimecia Castle), 254 (Scripted battles)... Still don't know because it makes weird things...
|}
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