Difference between revisions of "FF7"
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− | <small> | + | <small> This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the [https://wiki.ffrtt.ru/gears.pdf Gears pdf] [[User:Halkun|Halkun]] 20:18, 5 Mar 2005 (CST) </small> |
− | This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the | ||
− | </small> | ||
+ | <br /> | ||
− | == Contents == | + | == Contents == |
* [[FF7/History|History]] | * [[FF7/History|History]] | ||
− | * [[FF7/ | + | * [[FF7/Engine_basics|Engine Basics]] |
** Parts of the Engine | ** Parts of the Engine | ||
** Generic Program Flow | ** Generic Program Flow | ||
Line 14: | Line 13: | ||
*** History | *** History | ||
*** Kernel Functionality | *** Kernel Functionality | ||
− | ** [[FF7/Kernel/ | + | ** [[FF7/Kernel/Memory_management|Memory Management]] |
*** RAM Management | *** RAM Management | ||
*** VRAM Management | *** VRAM Management | ||
Line 21: | Line 20: | ||
*** The KERNEL.BIN Archive | *** The KERNEL.BIN Archive | ||
*** The KERNEL2.BIN Archive | *** The KERNEL2.BIN Archive | ||
− | ** [[FF7/Kernel/ | + | ** [[FF7/Kernel/Low_level_libraries|Low Level Libraries]] |
*** PC to PSX comparison | *** PC to PSX comparison | ||
*** Data Archives | *** Data Archives | ||
**** BIN Archive data format | **** BIN Archive data format | ||
− | **** | + | **** [[FF7/LZSS_format| LZSS Archives]] |
− | **** LGP Archives | + | **** [[FF7/LGP_format| LGP Archives]] |
*** Textures | *** Textures | ||
− | **** TIM texture data format for PSX | + | **** [[PSX/TIM_format| TIM texture data format for PSX]] |
− | **** TEX texture data format for the PC | + | **** [[FF7/TEX_format| TEX texture data format for the PC]] |
*** File formats for 3D models | *** File formats for 3D models | ||
− | **** Model Formats for PSX | + | **** [[FF7/Kernel/Low_level_libraries#Model_formats_for_PSX|Model Formats for PSX]] |
**** Model Formats for PC | **** Model Formats for PC | ||
− | * [[FF7/ | + | * [[FF7/Menu_Module|The Menu Module]] |
** Menu Overview | ** Menu Overview | ||
** Menu Initialization | ** Menu Initialization | ||
Line 39: | Line 38: | ||
** Calling the various menus | ** Calling the various menus | ||
** Menu dependencies | ** Menu dependencies | ||
− | ** The Save Game format | + | ** [[FF7/Savemap|The Save Game format]] |
− | * [[FF7/ | + | * [[FF7/Field_Module| The Field Module]] |
** Field Overview | ** Field Overview | ||
** Field Format (PC) | ** Field Format (PC) | ||
Line 46: | Line 45: | ||
*** PC Field File Header | *** PC Field File Header | ||
*** File Section Details | *** File Section Details | ||
− | ** Field Format (PSX) | + | ** [[FF7/Field_Module#Field_Format_.28PSX.29|Field Format (PSX)]] |
− | *** PSX DAT Format | + | *** [[FF7/Field_Module#PSX_DAT_Format|PSX DAT Format]] |
− | *** PSX MIM Format | + | *** [[FF7/Field_Module#PSX_MIM_Format|PSX MIM Format]] |
− | *** PSX BCX Format | + | *** [[FF7/Field_Module#PSX_BSX_Format|PSX BSX Format]] |
+ | *** [[FF7/Field_Module#PSX_BCX_Format|PSX BCX Format]] | ||
+ | * The Battle Module | ||
+ | ** Battle Overview | ||
+ | ** [[FF7/Battle/Battle_Mechanics| Battle Mechanics]] | ||
+ | ** [[FF7/Battle/Battle_Field| Battle Field]] | ||
+ | ** [[FF7/Battle/Battle_Scenes| Battle Scenes (scene.bin)]] | ||
+ | *** [[FF7/Battle/Battle_Scenes/Battle_Script| Battle Scripts]] | ||
+ | ** [[FF7/Playstation_Battle_Model_Format| Battle Models (PSX)]] | ||
+ | ** [[FF7/Battle/Battle_Animation_(PC)| Battle Animation (PC)]] | ||
+ | * [[FF7/WorldMap_Module| The World Map Module]] | ||
+ | ** [[FF7/World_Map/BSZ| World Map BSZ model file format (PSX)]] | ||
+ | ** [[FF7/World_Map/TXZ| World Map TXZ file format (PSX)]] | ||
+ | ** [[FF7/WorldMap_Module/Script| World Map Script Engine]] | ||
+ | * Sound | ||
+ | ** [[FF7/PSX/PSX_Sound|PSX Sound]] | ||
+ | *** [[FF7/PSX/Sound/Overview|Overview]] | ||
+ | *** [[FF7/PSX/Sound/INSTRx.DAT|INSTRx.DAT]] | ||
+ | *** [[FF7/PSX/Sound/INSTRx.ALL|INSTRx.ALL]] | ||
+ | *** [[FF7/PSX/Sound/AKAO_sequence|AKAO sequence]] | ||
+ | *** [[FF7/PSX/Sound/Code_Map|Code Map]] | ||
+ | ** PC Sound | ||
+ | * [[FF7/Technical| Technical Help]] | ||
+ | * [[FF7/Technical/Customising|Tools and patches]] | ||
+ | * [[FF7/Technical/Source|Source Code Forensics]] |
Latest revision as of 13:41, 31 May 2020
This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the Gears pdf Halkun 20:18, 5 Mar 2005 (CST)
Contents
- History
- Engine Basics
- Parts of the Engine
- Generic Program Flow
- The Kernel
- Kernel Overview
- History
- Kernel Functionality
- Memory Management
- RAM Management
- VRAM Management
- PSX CD-ROM management
- Kernel.bin
- The KERNEL.BIN Archive
- The KERNEL2.BIN Archive
- Low Level Libraries
- PC to PSX comparison
- Data Archives
- BIN Archive data format
- LZSS Archives
- LGP Archives
- Textures
- File formats for 3D models
- Model Formats for PSX
- Model Formats for PC
- Kernel Overview
- The Menu Module
- Menu Overview
- Menu Initialization
- Menu Modules
- Calling the various menus
- Menu dependencies
- The Save Game format
- The Field Module
- Field Overview
- Field Format (PC)
- General PC Field File Format
- PC Field File Header
- File Section Details
- Field Format (PSX)
- The Battle Module
- The World Map Module
- Sound
- Technical Help
- Tools and patches
- Source Code Forensics