Difference between revisions of "FF7/DamageFormula"
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my_wiki>Akari (→Damage Formula's description) |
my_wiki>Akari (→Damage Formula's description) |
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power_modifier = 10 + (((number_of_kills / 128) * power_modifier) / 16) | power_modifier = 10 + (((number_of_kills / 128) * power_modifier) / 16) | ||
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+ | Damage Function 0x1 | ||
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+ | |||
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+ | 0xA8: | ||
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+ | Prepare Function 0x0 | ||
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+ | Prepare Function 0x2 | ||
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+ | power_modifier = 1 + (((limit_bar_value * (limit_level + 1) / 16) * power_modifier) / 16) | ||
Damage Function 0x1 | Damage Function 0x1 |
Revision as of 07:11, 23 October 2008
Damage Formula's description
0xA4:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((current_hp * 3) / max_hp) * power_modifier);
Damage Function 0x1
0xA5:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((current_mp * 3) / max_mp) * power_modifier);
Damage Function 0x1
0xA7:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 10 + (((number_of_kills / 128) * power_modifier) / 16)
Damage Function 0x1
0xA8:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((limit_bar_value * (limit_level + 1) / 16) * power_modifier) / 16)
Damage Function 0x1