Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/34a"
< FF7 | WorldMap Module | Script | Opcodes
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* Opcode: '''0x34a''' | * Opcode: '''0x34a''' | ||
| − | * Name: | + | * Name: play 2d animation at active entity's position |
* Two-word opcode: No | * Two-word opcode: No | ||
| Line 11: | Line 11: | ||
|- | |- | ||
| Stack | | Stack | ||
| − | | | + | | Anim Type |
| − | | | + | | One of several hardcoded animation types that can be played |
|} | |} | ||
==== Notes ==== | ==== Notes ==== | ||
Revision as of 23:26, 16 January 2025
- Opcode: 0x34a
- Name: play 2d animation at active entity's position
- Two-word opcode: No
Parameters
| Location | Name | Description |
|---|---|---|
| Stack | Anim Type | One of several hardcoded animation types that can be played |