Difference between revisions of "FF7/DamageFormula"
my_wiki>Akari (→Damage Formula's description) |
my_wiki>Akari (→Damage Formula's description) |
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== Damage Formula's description == | == Damage Formula's description == | ||
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+ | 0xA3: | ||
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+ | Prepare Function 0x0 | ||
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+ | Prepare Function 0x2 | ||
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+ | power_modifier = total_level_of_all_enemy_target / number_of_enemy_target; | ||
+ | (this only use enemy units from 4 to 10 that includes in target mask after all preparation) | ||
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+ | Damage Function 0x1 | ||
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Revision as of 19:31, 23 October 2008
Damage Formula's description
0xA3:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = total_level_of_all_enemy_target / number_of_enemy_target; (this only use enemy units from 4 to 10 that includes in target mask after all preparation)
Damage Function 0x1
0xA4:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((current_hp * 3) / max_hp) * power_modifier);
Damage Function 0x1
0xA5:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((current_mp * 3) / max_mp) * power_modifier);
Damage Function 0x1
0xA7:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 10 + (((number_of_kills / 128) * power_modifier) / 16)
Damage Function 0x1
0xA8:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((limit_bar_value * (limit_level + 1) / 16) * power_modifier) / 16)
Damage Function 0x1