Difference between revisions of "FF7/DamageFormula"

From Final Fantasy Inside
< FF7
Jump to navigation Jump to search
my_wiki>Akari
(Damage Formula's description)
my_wiki>Akari
(Damage Formula's description)
Line 1: Line 1:
 
== Damage Formula's description ==
 
== Damage Formula's description ==
 +
 +
 +
 +
0xA3:
 +
 +
Prepare Function 0x0
 +
 +
Prepare Function 0x2
 +
 +
power_modifier = total_level_of_all_enemy_target / number_of_enemy_target;
 +
(this only use enemy units from 4 to 10 that includes in target mask after all preparation)
 +
 +
Damage Function 0x1
 +
  
  

Revision as of 19:31, 23 October 2008

Damage Formula's description

0xA3:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = total_level_of_all_enemy_target / number_of_enemy_target; (this only use enemy units from 4 to 10 that includes in target mask after all preparation)

Damage Function 0x1


0xA4:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 1 + (((current_hp * 3) / max_hp) * power_modifier);

Damage Function 0x1


0xA5:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 1 + (((current_mp * 3) / max_mp) * power_modifier);

Damage Function 0x1


0xA7:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 10 + (((number_of_kills / 128) * power_modifier) / 16)

Damage Function 0x1


0xA8:

Prepare Function 0x0

Prepare Function 0x2

power_modifier = 1 + (((limit_bar_value * (limit_level + 1) / 16) * power_modifier) / 16)

Damage Function 0x1