Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/34a"

From Final Fantasy Inside
Jump to navigation Jump to search
(Notes)
m (Notes)
Line 19: Line 19:
 
The animations this opcode supports are baked in into the game's code (on PC it's a function at '''0x75bbb3'''). Below is the list of available animation IDs:
 
The animations this opcode supports are baked in into the game's code (on PC it's a function at '''0x75bbb3'''). Below is the list of available animation IDs:
  
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse; text-align:center"
+
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
 
! style="background:rgb(204,204,204)" align="center" | Anim ID
 
! style="background:rgb(204,204,204)" align="center" | Anim ID
 
! style="background:rgb(204,204,204)" align="center" | Description
 
! style="background:rgb(204,204,204)" align="center" | Description

Revision as of 11:07, 17 January 2025

  • Opcode: 0x34a
  • Name: play 2d animation at active entity's position
  • Two-word opcode: No

Parameters

Location Name Description
Stack Animation ID One of several hardcoded animation ids

Notes

The animations this opcode supports are baked in into the game's code (on PC it's a function at 0x75bbb3). Below is the list of available animation IDs:

Anim ID Description
1 Unknown
2 Unknown
3 Unknown
4, 5 Ultimate Weapon's energy ball when it hovers over Mideel
6 Impact circle, used for Ruby and Emerald when interacting with them
20 - 23 Electric sparks and smoke, used during Buggy breakdown in Cosmo Canyon