Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/348"

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m (2 revisions imported)
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Line 1: Line 1:
 
* Opcode: '''0x348'''
 
* Opcode: '''0x348'''
* Name: fade in?
+
* Name: fade in
 
* Two-word opcode: No
 
* Two-word opcode: No
  
Line 11: Line 11:
 
|-
 
|-
 
| Stack
 
| Stack
| Unknown
+
| Fade speed
| Unknown
+
| How fast should the screen fade
 
|-
 
|-
 
| Stack
 
| Stack
 
| Unknown
 
| Unknown
| Unknown
+
| Unused by the engine, always set to 0
 
|}
 
|}
  

Latest revision as of 13:09, 17 January 2025

  • Opcode: 0x348
  • Name: fade in
  • Two-word opcode: No

Parameters

Location Name Description
Stack Fade speed How fast should the screen fade
Stack Unknown Unused by the engine, always set to 0

Notes

Seems to be related to worldmap fade in/out mechanics, exactly how it works is unknown.