Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/348"
< FF7 | WorldMap Module | Script | Opcodes
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* Opcode: '''0x348''' | * Opcode: '''0x348''' | ||
| − | * Name: fade in | + | * Name: fade in |
* Two-word opcode: No | * Two-word opcode: No | ||
| Line 11: | Line 11: | ||
|- | |- | ||
| Stack | | Stack | ||
| − | | | + | | Fade speed |
| − | | | + | | How fast should the screen fade |
|- | |- | ||
| Stack | | Stack | ||
| Unknown | | Unknown | ||
| − | | | + | | Unused by the engine, always set to 0 |
|} | |} | ||
Latest revision as of 13:09, 17 January 2025
- Opcode: 0x348
- Name: fade in
- Two-word opcode: No
Parameters
| Location | Name | Description |
|---|---|---|
| Stack | Fade speed | How fast should the screen fade |
| Stack | Unknown | Unused by the engine, always set to 0 |
Notes
Seems to be related to worldmap fade in/out mechanics, exactly how it works is unknown.