Anonymous

Changes

From Final Fantasy Inside

FF8

2,182 bytes added, 15:36, 6 February 2025
m
style edit
=Contents===History==Final Fantasy VIII came after the mega hit <big><big>[!] This wiki is super seedeed by [FF7|Final Fantasy VII]], it in itself was a very successful game release for Squarehttps://hobbitdur.github. For more on the [[FF8io/HistoryOf|history of Final Fantasy VIII read hereFF8ModdingWiki FF8ModdingWiki]].</big></big>
Please refer to above link for most updated wiki. This wiki acts as a '''backup''' now.
==The Game Engine==
[[FF8/Engine|Final Fantasy VIII's Engine]]
= Contents =
=== History ===
Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine
* [[FF8/Engine|Final Fantasy VIII's Engine]]
=== Engine constants ===
* [[FF8/Engine_const/BattleFiles|Array of Battle files]]
=== Details of the Game ===
* [[FF8/Kernel|Final Fantasy VIII's Kernel]]
* [[FF8/Variables|Game variables used in scripting]]
* [[FF8/Engine/WorldMapCamera|World map camera]]
* [[FF8/Encounter_Codes|Battle encounters list]]
* [[FF8/String_Encoding|String Encoding]]
==Details of the Game=Media Formats ===* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information. * [[FF8/KernelPC_Media|Final Fantasy VIII's KernelPC]] media information. * [[FF8/GameSaveFormat|Final Fantasy VIII Save data]] <br/>= File Formats ==== Movie Files ===* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives=== Sound Files ===* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives === Battle files ===* [[FF8/FileFormat_X|[X]]] Battle Fields * [[FF8/BS_list|[X]]] Battle Field List.* [[FF8/FileFormat_DAT|[DAT]]] Battle Models * [[FF8/BattleStructure|Scene.out]] Battle encounter data * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence * [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font) * [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) * [[FF8/FileFormat_magfiles|.mag files]]- MAG files
=== Field files ===
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
* [[FF8/FileFormat_CA|[CA]]] Field Camera
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
* [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
==Media Formats=World map files ===* [[FF8/WorldMap_music|music0.obj]] * [[FF8/WorldMap_music|music1.obj]] * [[FF8/WorldMap_music|music2.obj]] * [[FF8/WorldMap_music|music3.obj]] * [[FF8/WorldMap_music|music4.obj]] * [[FF8/PlaystationMediaWorldMap_music|Final Fantasy VIII PS1music5.obj]] media information* [[FF8/WorldMap_rail|rail.obj]] * [[FF8/WorldMap_texl|texl.obj]] * [[FF8/PC_MediaWorldMap_wmset|Final Fantasy VIII PCwmset.obj]] media information* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] * [[FF8/GameSaveFormatWorldMap_wmx|Final Fantasy VIII Save datawmx.obj]]* [[FF8/WorldMap_charaone|chara.one]]
== File Formats == === Battle files Main ===* [[FF8/FileFormat_XMain_wm2|[Xwm2field.tbl]]] Battle Fields* [[FF8/FileFormat_DATMain_kernel|[DAT]kernel.bin]] Battle Models === Field files ===* [[FF8/FileFormat_MCHMain_harata|[MCHharata.cnf]]] Field Character Models* [[FF8/FileFormat_ONEMain_init|[ONE]init.out]] Field Character Models Container* [[FF8/FileFormat_MIMMain_namedic|[MIMnamedic.bin]]] Field Background Image Data=== Menu ===* [[FF8/FileFormat_MAPMenu_sp2|[MAP]]] Field Background Tile Data* [[FF8.sp1/FileFormat_JSM|[JSM]*.sp2]] Field Scripts* [[FF8/FileFormat_SYMMenu_mngrphd_bin|[SYM]mngrphd.bin]] Field Script names (unused)* [[FF8/FileFormat_MSDMenu_mngrp_bin|[MSDmngrp.bin]]] Field Dialogs* [[FF8/FileFormat_INFMenu_tkmnmes|[INFtkmnmes*.bin]]] Field Gateways* [[FF7/FieldFf8/WalkmeshMenu_mag_textures|[ID]]] Field Walkmesh (same format as FF7)mag* [[FF8/FileFormat_CA|[CA].tex]] Field Camera* [[FF8/FileFormat_TDWMenu_mngrp_strings_locations|[TDWmngrp strings]]] Extra font* [[FF8/FileFormat_MSKMenu_mngrp_complex_strings|[MSK]mngrp complex strings]] Movie cam (?)* [[FF8/FileFormat_RAT_MRTMenu_m000_m004|[RAT] & [MRT]]] Battle relatedm00* [[FF8/FileFormat_PMD|[PMD]]] Particle Info.bin and m00* [[FF8/FileFormat_PMP|[PMP.msg]]] Particle Image Data* [[FF8/FileFormat_PVPMenu_areames_dc1|[PVPareames.dc1]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFXMenu_price_bin|[SFX]price.bin]] Indexes to Sound Effects (?)
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
4
edits