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=Contents===History==Final Fantasy VIII came after the mega hit <big><big>[!] This wiki is super seedeed by [FF7|Final Fantasy VII]], it in itself was a very successful game release for Squarehttps://hobbitdur.github. For more on the [[FF8io/HistoryOf|history of Final Fantasy VIII read hereFF8ModdingWiki FF8ModdingWiki]].</big></big>
Please refer to above link for most updated wiki. This wiki acts as a '''backup''' now.
==The Game Engine==
[[FF8/Engine|Final Fantasy VIII's Engine]]
[[FF8/BattleStructure|Scene.out (Battle structure)]]
= Contents ==== History ===Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine * [[FF8/Engine|Final Fantasy VIII's Engine]] === Engine constants ===* [[FF8/Engine_const/BattleFiles|Array of Battle files]] ===Details of the Game===*[[FF8/Kernel|Final Fantasy VIII's Kernel]]*[[FF8/Variables|Game variables used in scripting]] * [[FF8/Engine/WorldMapCamera|World map camera]]* [[FF8/Encounter_Codes|Battle encounters list]]* [[FF8/String_Encoding|String Encoding]]
===Media Formats===* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information.* [[FF8/PC_Media|Final Fantasy VIII PC]] media information.* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]]<br/>= File Formats ==== Movie Files ===* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives=== Sound Files ===* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives === Battle files ===* [[FF8/FileFormat_X|[X]]] Battle Fields * [[FF8/BS_list|[X]]] Battle Field List.* [[FF8/FileFormat_DAT|[DAT]]] Battle Models * [[FF8/BattleStructure|Scene.out]] Battle encounter data * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence * [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font) * [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) * [[FF8/FileFormat_magfiles|.mag files]] - MAG files
=== Field files ===
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused)
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs
* [[FF8/FileFormat_INF|[INF]]] Field Gateways
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7)
* [[FF8/FileFormat_CA|[CA]]] Field Camera
* [[FF8/FileFormat_TDW|[TDW]]] Extra font
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?)
* [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?)
== File Formats == ===Sound FilesWorld map files ===* [[FF8/WorldMap_music|music0.obj]] * [[FF8/FileFormat_FMTWorldMap_music|music1.obj]] * [FMT[FF8/WorldMap_music|music2.obj]] * [[FF8/WorldMap_music|music3.obj]] Sound Archives* [[FF8/WorldMap_music|music4.obj]] === Battle files ===* [[FF8/WorldMap_music|music5.obj]] * [[FF8/FileFormat_XWorldMap_rail|rail.obj]] * [X[FF8/WorldMap_texl|texl.obj]] * [[FF8/WorldMap_wmset|wmset.obj]] Battle Fields* [[FF8/FileFormat_DATWorldMap_wmsetxx|wmsetXX.obj]] * [DAT[FF8/WorldMap_wmx|wmx.obj]]* [[FF8/WorldMap_charaone|chara.one]] Battle Models
=== Field files Main ===* [[FF8/FileFormat_MCHMain_wm2|[MCHwm2field.tbl]]] Field Character Models* [[FF8/FileFormat_ONEMain_kernel|[ONEkernel.bin]]] Field Character Models Container* [[FF8/FileFormat_MIMMain_harata|[MIMharata.cnf]]] Field Background Image Data* [[FF8/FileFormat_MAPMain_init|[MAP]init.out]] Field Background Tile Data* [[FF8/FileFormat_JSMMain_namedic|[JSMnamedic.bin]]] Field Scripts=== Menu ===* [[FF8/FileFormat_SYMMenu_sp2|[SYM]]] Field Script names (unused)* [[FF8.sp1/FileFormat_MSD|[MSD]*.sp2]] Field Dialogs* [[FF8/FileFormat_INFMenu_mngrphd_bin|[INF]mngrphd.bin]] Field Gateways* [[FF7FF8/Field/WalkmeshMenu_mngrp_bin|[ID]mngrp.bin]] Field Walkmesh (same format as FF7)* [[FF8/FileFormat_CAMenu_tkmnmes|[CA]tkmnmes*.bin]] Field Camera* [[FF8Ff8/FileFormat_TDWMenu_mag_textures|[TDW]mag*.tex]] Extra font* [[FF8/FileFormat_MSKMenu_mngrp_strings_locations|[MSK]mngrp strings]] Movie cam (?)* [[FF8/FileFormat_RAT_MRTMenu_mngrp_complex_strings|[RAT] & [MRT]mngrp complex strings]] Battle related* [[FF8/FileFormat_PMDMenu_m000_m004|[PMD]]] Particle Infom00*.bin and m00* [[FF8/FileFormat_PMP|[PMP].msg]] Particle Image Data* [[FF8/FileFormat_PVPMenu_areames_dc1|[PVP]areames.dc1]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)* [[FF8/FileFormat_SFXMenu_price_bin|[SFX]price.bin]] Indexes to Sound Effects (?)
==Tools and Patches==* [[FF8/Tools|Tools and Patches]]
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