Difference between revisions of "FF7"
Jump to navigation
Jump to search
my_wiki>M4v3R m |
my_wiki>M4v3R m (Added wiki links) |
||
Line 25: | Line 25: | ||
*** Data Archives | *** Data Archives | ||
**** BIN Archive data format | **** BIN Archive data format | ||
− | **** LZS Archives | + | **** [[FF7/LZS format | LZS Archives]] |
− | **** LGP Archives | + | **** [[FF7/LGP format | LGP Archives]] |
*** Textures | *** Textures | ||
− | **** TIM texture data format for PSX | + | **** [[FF7/TIM format | TIM texture data format for PSX]] |
− | **** TEX texture data format for the PC | + | **** [[FF7/TEX format | TEX texture data format for the PC]] |
*** File formats for 3D models | *** File formats for 3D models | ||
**** Model Formats for PSX | **** Model Formats for PSX |
Revision as of 11:22, 20 July 2005
This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the Gears pdf here --Halkun 20:18, 5 Mar 2005 (CST)
Contents
- History
- Engine Basics
- Parts of the Engine
- Generic Program Flow
- The Kernel
- Kernel Overview
- History
- Kernel Functionality
- Memory Management
- RAM Management
- VRAM Management
- PSX CD-ROM management
- Kernel.bin
- The KERNEL.BIN Archive
- The KERNEL2.BIN Archive
- Low Level Libraries
- PC to PSX comparison
- Data Archives
- BIN Archive data format
- LZS Archives
- LGP Archives
- Textures
- File formats for 3D models
- Model Formats for PSX
- Model Formats for PC
- Kernel Overview
- The Menu Module
- Menu Overview
- Menu Initialization
- Menu Modules
- Calling the various menus
- Menu dependencies
- The Save Game format
- The Field Module
- Field Overview
- Field Format (PC)
- General PC Field File Format
- PC Field File Header
- File Section Details
- Field Format (PSX)
- PSX DAT Format
- PSX MIM Format
- PSX BCX Format
- The Battle Module
- Battle Overview
- Battle Mechanics
- Battle Scenes (scene.bin)