Difference between revisions of "FF7/Field/MIMfile"
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Revision as of 21:41, 10 January 2007
The MIM filestructure begins with the
MIM Header
typedef struct { UINT32 Header_Palette; UINT16 PalX, PalY; UINT16 PalWidth; UINT16 PalHeight; } MIMHeader;
which is followed by PalHeight number of
MIM Palette
typedef struct { UINT16 Palette[256]; } BGRPal256;
After the palettes comes the
MIM Block Header
typedef struct { UINT32 WordCount; // # words of data in image UINT16 ImageX, ImageY; // location of blocks on 1024x512 display area UINT16 Width, Height; // Width is the # of Word units (UINT16) the blocks are wide } MIMBaseImage;
lastly the actual block data for display follows. The palettes are selected from information in the DAT section 3 data.