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FF7/Field/MIMfile

24 bytes added, 07:29, 30 March 2018
Created page with "== MIM File structure == The MIM filestructure begins with the === MIM Header === typedef struct { UINT32 sizeofpaletteData; // <=> 12 + PalWidth*2*PalHeight..."
==MIM File structure==The MIM filestructure begins with the
The MIM filestructure begins with the ===MIM Header===  typedef struct
{
UINT32 sizeofpaletteData; // <&lt;=> &gt; 12 + PalWidth*2*PalHeight
UINT16 PalX, PalY;
UINT16 PalWidth, PalHeight;
} MIMHeader;
which is followed by PalHeight number of  ===MIM Palette=== 
typedef struct
{
After the palettes comes the
===MIM Block Header (1)=== 
typedef struct
{
UINT32 sizeofimageData; // <&lt;=> &gt; 12 + Width*2*Height
UINT16 ImageX, ImageY; // location of blocks on 1024x512 display area
UINT16 Width, Height; // Width is the # of Word units (UINT16) the blocks are wide
} MIMBaseImage;
lastly the actual block data for display follows. The palettes are selected from information in the DAT section 3 data.
Sometimes there is a second MIM Block:
===MIM Block Header (2)=== 
Same header as MIM Block 1.
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