Difference between revisions of "FF7/Field/Models"
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− | == Structure == | + | == Structure == |
− | {| | + | {| class="wikitable" |
− | ! | + | ! Offset |
− | ! | + | ! Size |
− | ! | + | ! Data |
|- | |- | ||
| 0 | | 0 | ||
Line 19: | Line 19: | ||
|} | |} | ||
− | == Model Loader data == | + | == Model Loader data == |
− | {| | + | {| class="wikitable" |
− | ! | + | ! Offset |
− | ! | + | ! Size |
− | ! | + | ! Data |
|- | |- | ||
| 0 | | 0 | ||
Line 42: | Line 42: | ||
| Number of animations | | Number of animations | ||
|- | |- | ||
− | |style="background:rgb(255,255,204)" | 4 | + | | style="background: rgb(255,255,204)" | 4 |
− | |style="background:rgb(255,255,204)" | 1 | + | | style="background: rgb(255,255,204)" | 1 |
− | |style="background:rgb(255,255,204)" | Unknown | + | | style="background: rgb(255,255,204)" | Unknown |
|- | |- | ||
− | |style="background:rgb(255,255,204)" | 5 | + | | style="background: rgb(255,255,204)" | 5 |
− | |style="background:rgb(255,255,204)" | 1 | + | | style="background: rgb(255,255,204)" | 1 |
− | |style="background:rgb(255,255,204)" | | + | | style="background: rgb(255,255,204)" | Non Playable Character? (sometimes 1, also present in the PC model loader) |
|- | |- | ||
− | |style="background:rgb(255,255,204)" | 6 | + | | style="background: rgb(255,255,204)" | 6 |
− | |style="background:rgb(255,255,204)" | 1 | + | | style="background: rgb(255,255,204)" | 1 |
− | |style="background:rgb(255,255,204)" | Unknown | + | | style="background: rgb(255,255,204)" | Unknown |
|- | |- | ||
| 7 | | 7 |
Latest revision as of 05:14, 23 May 2019
Structure
Offset | Size | Data |
---|---|---|
0 | 2 | Size of section |
2 | 2 | Model count |
4 | 8 * modelCount | Model Loader data |
Model Loader data
Offset | Size | Data |
---|---|---|
0 | 1 | Face ID |
1 | 1 | Number of bones |
2 | 1 | Number of parts |
3 | 1 | Number of animations |
4 | 1 | Unknown |
5 | 1 | Non Playable Character? (sometimes 1, also present in the PC model loader) |
6 | 1 | Unknown |
7 | 1 | Global model ID (to find out which BCX to use) |