Changes
Jump to navigation
Jump to search
no edit summary
* Opcode: '''0x08'''
* Short name: '''JOIN'''
* Long name: Party Field Join
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x08
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Speed that the characters join back together.
==== Description ====
Causes seperated party characters that have previously been [[FF7/Field/Script/Opcodes/09 SPLIT|SPLIT]] onto the field, to be joined back together again; that is, only the party leader becomes visible on the walkmesh. This should be called if a previous SPLIT has completed (the party members have finished speaking, or performing their actions, for example). As with SPLIT, the speed of the join is specified, from a scale of 1 (almost instant) to FF (very slow walk).
* Short name: '''JOIN'''
* Long name: Party Field Join
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x08
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Speed that the characters join back together.
==== Description ====
Causes seperated party characters that have previously been [[FF7/Field/Script/Opcodes/09 SPLIT|SPLIT]] onto the field, to be joined back together again; that is, only the party leader becomes visible on the walkmesh. This should be called if a previous SPLIT has completed (the party members have finished speaking, or performing their actions, for example). As with SPLIT, the speed of the join is specified, from a scale of 1 (almost instant) to FF (very slow walk).