Difference between revisions of "FF7/Field/Script/Opcodes/0B GTPYE"

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Revision as of 16:59, 7 September 2006

  • Opcode: 0x0A
  • Short name: GTPYE
  • Long name: Get Party To Memory

Memory layout

0x0B B1 / B2 B3 / 0 A1 A2 A3

Arguments

  • const Bit[4] B1: Bank for first party member.
  • const Bit[4] B2: Bank for second party member.
  • const Bit[4] B3: Bank for third party member.
  • const Bit[0] 0: Zero.
  • const UByte A1: Address for first party member.
  • const UByte A2: Address for second party member.
  • const UByte A3: Address for third party member.

Description

Retrieves the current party's Character IDs into the banks and addresses specified for each party member. It is possible to set values in three different banks for each member.

This is used to store the player's party configuration before they are overridden for a special event that requires a specific character setup. The player's original party configuration can then be set back to its original setup using SPTYE.