Difference between revisions of "FF7/Field/Script/Opcodes/0B GTPYE"
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==== Description ==== | ==== Description ==== | ||
− | Retrieves the current party's [[FF7/Field/Character ID|Character ID]]s into the banks and addresses specified for each party member. It is possible to | + | Retrieves the current party's [[FF7/Field/Character ID|Character ID]]s into the banks and addresses specified for each party member. It is possible to retrieve values into three different banks, one for each member. |
This is used to store the player's party configuration before they are overridden for a special event that requires a specific character setup. The player's original party configuration can then be set back to its original setup using [[FF7/Field/Script/Opcodes/0A SPTYE|SPTYE]]. | This is used to store the player's party configuration before they are overridden for a special event that requires a specific character setup. The player's original party configuration can then be set back to its original setup using [[FF7/Field/Script/Opcodes/0A SPTYE|SPTYE]]. |
Revision as of 17:01, 7 September 2006
- Opcode: 0x0A
- Short name: GTPYE
- Long name: Get Party To Memory
Memory layout
0x0B | B1 / B2 | B3 / 0 | A1 | A2 | A3 |
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Arguments
- const Bit[4] B1: Bank for first party member.
- const Bit[4] B2: Bank for second party member.
- const Bit[4] B3: Bank for third party member.
- const Bit[0] 0: Zero.
- const UByte A1: Address for first party member.
- const UByte A2: Address for second party member.
- const UByte A3: Address for third party member.
Description
Retrieves the current party's Character IDs into the banks and addresses specified for each party member. It is possible to retrieve values into three different banks, one for each member.
This is used to store the player's party configuration before they are overridden for a special event that requires a specific character setup. The player's original party configuration can then be set back to its original setup using SPTYE.