Difference between revisions of "FF7/Field/Script/Opcodes/10 JMPF"
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* Opcode: '''0x10''' | * Opcode: '''0x10''' | ||
| − | * Short name: ''' | + | * Short name: '''SKIP''' |
* Long name: Jump forward | * Long name: Jump forward | ||
| Line 18: | Line 18: | ||
<pre> | <pre> | ||
| − | + | SKIP (04) | |
WAIT (70,00) | WAIT (70,00) | ||
SOLID (01) | SOLID (01) | ||
</pre> | </pre> | ||
| − | If a jump longer than 0xFF is required, use [[FF7/Field/Script/Opcodes/11 JMPFL| | + | If a jump longer than 0xFF is required, use [[FF7/Field/Script/Opcodes/11 JMPFL|LSKIP]] instead. |
Latest revision as of 15:41, 21 September 2025
- Opcode: 0x10
- Short name: SKIP
- Long name: Jump forward
Memory layout
| 0x10 | A |
|---|
Arguments
- const UByte A: Amount to jump forward.