Difference between revisions of "FF7/Field/Script/Opcodes/11 JMPFL"

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* Opcode: '''0x11'''
 
* Opcode: '''0x11'''
* Short name: '''JMPFL'''
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* Short name: '''LSKIP'''
 
* Long name: Jump forward (long)
 
* Long name: Jump forward (long)
  
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{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
 
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
 
! width="40" | 0x11
 
! width="40" | 0x11
! width="40" | ''A''
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! width="80" | ''A''
 
|}
 
|}
  
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==== Description ====
 
==== Description ====
  
Jumps forward in the current script a specified amount. The jump begins just after the jump opcode itself and then skips the specified number of bytes. Unlike [[FF7/Field/Script/Opcodes/10 JMPF|JMPF]], this jump command allows jumps longer than 0xFF bytes.
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Jumps forward in the current script a specified amount. The jump begins just after the jump opcode itself and then skips the specified number of bytes. Unlike [[FF7/Field/Script/Opcodes/10 JMPF|SKIP]], this jump command allows jumps longer than 0xFF bytes.

Latest revision as of 15:42, 21 September 2025

  • Opcode: 0x11
  • Short name: LSKIP
  • Long name: Jump forward (long)

Memory layout

0x11 A

Arguments

  • const UShort A: Amount to jump forward.

Description

Jumps forward in the current script a specified amount. The jump begins just after the jump opcode itself and then skips the specified number of bytes. Unlike SKIP, this jump command allows jumps longer than 0xFF bytes.