Difference between revisions of "FF7/Field/Script/Opcodes/13 JMPBL"

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* Opcode: '''0x13'''
 
* Opcode: '''0x13'''
* Short name: '''JMPBL'''
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* Short name: '''LBACK'''
 
* Long name: Jump back (long)
 
* Long name: Jump back (long)
  
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{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
 
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
 
! width="40" | 0x10
 
! width="40" | 0x10
! width="40" | ''A''
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! width="80" | ''A''
 
|}
 
|}
  
 
==== Arguments ====
 
==== Arguments ====
  
* '''const UByte''' ''A'': Amount to jump backwards.
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* '''const UShort''' ''A'': Amount to jump backwards.
  
 
==== Description ====
 
==== Description ====
  
Jumps backward in the current script a specified amount. The jump begins just before the jump opcode itself and then moves the current byte pointer back the specified number of bytes. Unlike [[FF7/Field/Script/Opcodes/12 JMPB|JMPB]], this jump command allows jumps longer than 0xFF bytes.
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Jumps backward in the current script a specified amount. The jump begins just before the jump opcode itself and then moves the current byte pointer back the specified number of bytes. Unlike [[FF7/Field/Script/Opcodes/12 JMPB|BACK]], this jump command allows jumps longer than 0xFF bytes.

Latest revision as of 15:43, 21 September 2025

  • Opcode: 0x13
  • Short name: LBACK
  • Long name: Jump back (long)

Memory layout

0x10 A

Arguments

  • const UShort A: Amount to jump backwards.

Description

Jumps backward in the current script a specified amount. The jump begins just before the jump opcode itself and then moves the current byte pointer back the specified number of bytes. Unlike BACK, this jump command allows jumps longer than 0xFF bytes.