Difference between revisions of "FF7/Field/Script/Opcodes/28 KAWAI"
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KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai. | KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai. | ||
| − | ====Subcodes by | + | ====Subcodes by Opcode==== |
| + | |||
[[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]] | [[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]] | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/01 TRNSP|01 TRNSP]] | [[FF7/Field/Script/Opcodes/28 KAWAI/01 TRNSP|01 TRNSP]] | ||
| + | [[FF7/Field/Script/Opcodes/28 KAWAI/02 AMBNT|02 AMBNT]] | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/06 LIGHT|06 LIGHT]] | [[FF7/Field/Script/Opcodes/28 KAWAI/06 LIGHT|06 LIGHT]] | ||
| + | [[FF7/Field/Script/Opcodes/28 KAWAI/0A SBOBJ|0A SBOBJ]] | ||
[[FF7/Field/Script/Opcodes/28 KAWAI/0D SHINE|0D SHINE]] | [[FF7/Field/Script/Opcodes/28 KAWAI/0D SHINE|0D SHINE]] | ||
| + | [[FF7/Field/Script/Opcodes/28 KAWAI/FF RESET|FF RESET]] | ||
Latest revision as of 05:16, 23 May 2019
- Opcode: 0x28
- Short name: KAWAI
- Long name: Character Graphics Opcode (Multibyte sequence)
Contents
Memory layout
| 0x28 | L | S | ... |
|---|
Arguments
- const UByte L: Total length of the entire opcode and argument list.
- const UByte S: Operation to perform.
- Variable ...: Sequence of arguments, depending on the operation type.
Description
KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai.