Difference between revisions of "FF7/Field/Script/Opcodes/4D HPu"
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! width="40" | ''B'' | ! width="40" | ''B'' | ||
! width="40" | ''P'' | ! width="40" | ''P'' | ||
− | ! width=" | + | ! width="80" | ''V'' |
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* '''const UByte''' ''B'': Bank to retrieve value for increasing, or zero if the amount is specified by a constant in ''V''. | * '''const UByte''' ''B'': Bank to retrieve value for increasing, or zero if the amount is specified by a constant in ''V''. | ||
− | * '''const UByte''' ''P'': Party member | + | * '''const UByte''' ''P'': Party member whose HP will increase (0 to 2). |
* '''const UShort''' ''V'': Value to increase HP by, or address to retrieve value from if ''B'' is non-zero. | * '''const UShort''' ''V'': Value to increase HP by, or address to retrieve value from if ''B'' is non-zero. | ||
Latest revision as of 05:16, 23 May 2019
- Opcode: 0x4D
- Short name: HPu
- Long name: HP Up
Memory layout
0x4D | B | P | V |
---|
Arguments
- const UByte B: Bank to retrieve value for increasing, or zero if the amount is specified by a constant in V.
- const UByte P: Party member whose HP will increase (0 to 2).
- const UShort V: Value to increase HP by, or address to retrieve value from if B is non-zero.
Description
Increases the HP of the party member specified by P by the amount V. If B is non-zero, then the value to increase by is retrieved from bank B and address V.