Difference between revisions of "FF7/Field/Script/Opcodes/52 WMODE"
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my_wiki>Synergy Blades |
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{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | ||
! style="background:rgb(204,204,204)" width="40" | ID | ! style="background:rgb(204,204,204)" width="40" | ID | ||
− | ! style="background:rgb(204,204,204)" width="200" | | + | ! style="background:rgb(204,204,204)" width="200" | Mode |
|- | |- | ||
| align="center" | 0 | | align="center" | 0 |
Latest revision as of 05:17, 23 May 2019
- Opcode: 0x52
- Short name: WMODE
- Long name: Window Mode
Memory layout
0x52 | N | M | C |
---|
Arguments
- const UByte N: The ID of the window whose mode will be set.
- const UByte M: Mode of the window.
- const UByte C: Window permanency.
Description
Changes properties associated with the WINDOW whose ID is specified. The mode byte sets the style of the window, as detailed below. If the final byte is set to 1, the window cannot be closed by the player pushing [OK].
The mode of the window should be changed before it is displayed with MESSAGE or ASK, or the changes will not be visible unless the window is closed and reopened.
Mode Table
ID | Mode |
---|---|
0 | Normal |
1 | No Background/Border |
2 | Transparent Background |