Difference between revisions of "FF7/Field/Script/Opcodes/6C FADEW"
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my_wiki>Synergy Blades (Expanded a little.) |
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==== Description ==== | ==== Description ==== | ||
− | Halts execution of the current script for a preceding [[FF7/Field/Script/Opcodes/6B_FADE|FADE]] command, issued by any entity, to fully complete before continuing execution. If no FADE has been issued by any entity, or previous FADE calls | + | Halts execution of the current script for a preceding [[FF7/Field/Script/Opcodes/6B_FADE|FADE]] command, issued by any entity, to fully complete before continuing execution. If no FADE has been issued by any entity, or previous FADE calls have already completed, the FADEW call is ignored. |
Latest revision as of 05:17, 23 May 2019
- Opcode: 0x6C
- Short name: FADEW
- Long name: Wait for fade
Memory layout
0x6C |
---|
Arguments
None.
Description
Halts execution of the current script for a preceding FADE command, issued by any entity, to fully complete before continuing execution. If no FADE has been issued by any entity, or previous FADE calls have already completed, the FADEW call is ignored.