Difference between revisions of "FF7/Field/Script/Opcodes/6F SCRLP"
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* '''const UShort''' ''S'': Speed of the scroll, in frames, or the address to find the speed if ''B'' is non-zero. | * '''const UShort''' ''S'': Speed of the scroll, in frames, or the address to find the speed if ''B'' is non-zero. | ||
* '''const UByte''' ''P'': Party ID to scroll to, between 0 and 2. | * '''const UByte''' ''P'': Party ID to scroll to, between 0 and 2. | ||
− | * '''const UByte''' ''T'': Type of scroll. | + | * '''const UByte''' ''T'': [[FF7/Field/Script/Opcodes/63 SCRLA|Type]] of scroll. |
==== Description ==== | ==== Description ==== | ||
− | Similar to [[ | + | Similar to [[FF7/Field/Script/Opcodes/63 SCRLA|SCRLA]], except the scroll moves towards the given party member, rather than a particular entity. |
Latest revision as of 05:17, 23 May 2019
- Opcode: 0x6F
- Short name: SCRLP
- Long name: Scroll To Party Member
Memory layout
0x63 | B | S | P | T |
---|
Arguments
- const UByte B: Bank for the scroll speed, or zero if it is specified as a literal value.
- const UShort S: Speed of the scroll, in frames, or the address to find the speed if B is non-zero.
- const UByte P: Party ID to scroll to, between 0 and 2.
- const UByte T: Type of scroll.
Description
Similar to SCRLA, except the scroll moves towards the given party member, rather than a particular entity.