Difference between revisions of "FF7/Armor data"
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my_wiki>Akari (→KERNEL.BIN - Section 7: Armor data format) |
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|style="background:rgb(204,204,255);" colspan="2" rowspan="4" | | |style="background:rgb(204,204,255);" colspan="2" rowspan="4" | | ||
|style="background:rgb(255,255,255);" | 0xFF | |style="background:rgb(255,255,255);" | 0xFF | ||
− | |style="background:rgb(255,255,255) | + | |style="background:rgb(255,255,255);" | Normal |
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x00 | |style="background:rgb(255,255,255);" | 0x00 | ||
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|style="background:rgb(255,255,255);" | 0x06 | |style="background:rgb(255,255,255);" | 0x06 | ||
|style="background:rgb(255,255,255);" | 1 byte | |style="background:rgb(255,255,255);" | 1 byte | ||
− | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/ | + | |style="background:rgb(255,255,255);" colspan="2" | [[FF7/Battle/Status Effects|Status Defense]]. Index of status bit. |
|- | |- | ||
|style="background:rgb(255,255,204);" | 0x07 | |style="background:rgb(255,255,204);" | 0x07 | ||
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|style="background:rgb(255,255,255);" | 0x11 | |style="background:rgb(255,255,255);" | 0x11 | ||
|style="background:rgb(255,255,255);" | 1 byte | |style="background:rgb(255,255,255);" | 1 byte | ||
− | |style="background:rgb(255,255,255);" colspan="2" | Materia Growth | + | |style="background:rgb(255,255,255);" colspan="2" | Materia Growth (0, 1, 2, 3 for None, Normal, Double, Triple. All other values are "Normal" Growth) |
|- | |- | ||
|style="background:rgb(255,255,255);" | 0x12 | |style="background:rgb(255,255,255);" | 0x12 |
Latest revision as of 05:10, 23 May 2019
KERNEL.BIN - Section 7: Armor data format
This section contains the armor data. Each record is 36 bytes long.
Offset | Length | Description | |
---|---|---|---|
0x00 | 1 byte | Unknown | |
0x01 | 1 byte | Damage Type, Based off values of Elemental Type | |
0xFF | Normal | ||
0x00 | Absorb | ||
0x01 | Nullify | ||
0x02 | Halve | ||
0x02 | 1 byte | Defense | |
0x03 | 1 byte | Magic Defense | |
0x04 | 1 byte | Defense % | |
0x05 | 1 byte | Magic Defense % | |
0x06 | 1 byte | Status Defense. Index of status bit. | |
0x07 | 2 bytes | Unknown | |
0x09 | 8 bytes | Materia Slots | |
0x00 | No Slot | ||
0x01 | Empty Unlinked Slot | ||
0x02 | Empty Left Linked Slot | ||
0x03 | Empty Right linked Slot | ||
0x05 | Unlinked Slot | ||
0x06 | Left Linked Slot | ||
0x07 | Right Linked Slot | ||
0x11 | 1 byte | Materia Growth (0, 1, 2, 3 for None, Normal, Double, Triple. All other values are "Normal" Growth) | |
0x12 | 2 bytes | Equip Mask | |
0x0001 | Equipable on Cloud | ||
0x0002 | Equipable on Barret | ||
0x0004 | Equipable on Tifa | ||
0x0008 | Equipable on Aeris | ||
0x0010 | Equipable on Red XIII | ||
0x0020 | Equipable on Yuffie | ||
0x0040 | Equipable on Cait Sith | ||
0x0080 | Equipable on Vincent | ||
0x0100 | Equipable on Cid | ||
0x0200 | Equipable on Young Cloud | ||
0x0400 | Equipable on Sephiroth | ||
0x14 | 2 bytes | Elemental Defense | |
0x16 | 2 bytes | Unknown [Always 0x00FF] | |
0x18 | 4 bytes | Stat Bonus | |
0xFF | None | ||
0x00 | Strength | ||
0x01 | Vitality | ||
0x02 | Magic | ||
0x03 | Spirit | ||
0x04 | Dexterity | ||
0x05 | Luck | ||
0x1C | 4 bytes | Stat Increase | |
0x20 | 2 bytes | Restriction Mask (If the following bits are 0) | |
01h | Can be sold | ||
02h | Can be used in Battle | ||
04h | Can be used in Menu Out of Battle | ||
Other values have no effect | |||
0x22 | 2 bytes | Unknown [Always 0xFFFF] |