Difference between revisions of "FF7/Field/Script/Opcodes/99 RANDOM"
Jump to navigation
Jump to search
my_wiki>Synergy Blades m (8/16-bit clarification) |
m (4 revisions imported) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
==== Arguments ==== | ==== Arguments ==== | ||
− | * '''const UByte''' ''B'': Destination bank | + | * '''const UByte''' ''B'': Destination bank. |
− | * '''const UByte''' ''A'': Destination address | + | * '''const UByte''' ''A'': Destination address. |
==== Description ==== | ==== Description ==== | ||
Places a random 8-bit value into the destination bank and address specified. If you specify a 16-bit bank, only the lower byte is randomised. | Places a random 8-bit value into the destination bank and address specified. If you specify a 16-bit bank, only the lower byte is randomised. |
Latest revision as of 05:18, 23 May 2019
- Opcode: 0x99
- Short name: RANDOM
- Long name: Random
Memory layout
0x99 | B | A |
---|
Arguments
- const UByte B: Destination bank.
- const UByte A: Destination address.
Description
Places a random 8-bit value into the destination bank and address specified. If you specify a 16-bit bank, only the lower byte is randomised.