Difference between revisions of "FF7/Field/Script/Opcodes/AC ANIMW"
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Latest revision as of 05:18, 23 May 2019
- Opcode: 0xAC
- Short name: ANIMW
- Long name: Wait for Animation
Memory layout
0xAC |
---|
Arguments
None.
Description
Waits for the animation to complete that has been previously played using any of the animation opcodes.