Difference between revisions of "FF7/Field/Script/Opcodes/B2 MSPED"
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* '''const UByte''' ''B'': Bank to retrieve ''R'', or zero if ''R'' is specified as a literal value. | * '''const UByte''' ''B'': Bank to retrieve ''R'', or zero if ''R'' is specified as a literal value. | ||
− | * '''const UShort''' ''S'': Speed value. | + | * '''const UShort''' ''S'': Speed value (8-bit fixed point). |
==== Description ==== | ==== Description ==== | ||
Set speed of movement for MOVE-type opcodes. | Set speed of movement for MOVE-type opcodes. | ||
+ | |||
+ | |||
+ | Default value = 1024 -> relative movement time scale 1 | ||
+ | |||
+ | MSPED 512 -> relative movement time scale 0.5 | ||
+ | |||
+ | MSPED 2048 -> relative movement time scale 2 |
Latest revision as of 14:44, 12 November 2020
- Opcode: 0xB2
- Short name: MSPED
- Long name: Movement Speed (16-bit)
Memory layout
0xD7 | B | S |
---|
Arguments
- const UByte B: Bank to retrieve R, or zero if R is specified as a literal value.
- const UShort S: Speed value (8-bit fixed point).
Description
Set speed of movement for MOVE-type opcodes.
Default value = 1024 -> relative movement time scale 1
MSPED 512 -> relative movement time scale 0.5
MSPED 2048 -> relative movement time scale 2