Difference between revisions of "FF7/Field/Script/Opcodes/BA ANIM!2"
Jump to navigation
Jump to search
my_wiki>Akari |
Dangarfield (talk | contribs) m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 20: | Line 20: | ||
The current script's execution is halted whilst the animation is played, and continues when the animation has completed. | The current script's execution is halted whilst the animation is played, and continues when the animation has completed. | ||
+ | |||
+ | Makou Reactor Description: Play animation #%1 of the field model (speed=%2, type=2) |
Latest revision as of 14:30, 20 October 2020
- Opcode: 0xBA
- Short name: ANIM!2
- Long name: Animate/Stay
Memory layout
0xBA | A | S |
---|
Arguments
- const UByte A: Animation ID for this entity's field object.
- const UByte S: Speed the animation is played at. Higher numbers indicate slower animations.
Description
Similarly to ANIME2, plays the animation found at ID A in this entity's field object, at the speed marked by S. However, in contrast, the field object stays posed in the last frame of the animation played.
The current script's execution is halted whilst the animation is played, and continues when the animation has completed.
Makou Reactor Description: Play animation #%1 of the field model (speed=%2, type=2)