Difference between revisions of "FF7/Field/Script/Opcodes/C1 AXYZI"
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Latest revision as of 05:18, 23 May 2019
- Opcode: 0xC1
- Short name: AXYZI
- Long name: Entity Get Position
Memory layout
0xC1 | B1 / B2 | B3 / B4 | A | X | Y | Z | I |
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Arguments
- const Bit[4] B1: Bank to store X.
- const Bit[4] B2: Bank to store Y.
- const Bit[4] B3: Bank to store Z.
- const Bit[4] B4: Bank to store I.
- const UByte A: Entity ID whose field object will have its position retrieved from.
- const UByte X: Address to store the X-coordinate of the entity's object.
- const UByte Y: Address to store the Y-coordinate of the entity's object.
- const UByte Z: Address to store the Z-coordinate of the entity's object.
- const UByte I: Address to store the ID of the walkmesh triangle the object is standing on.
Description
Retrieves the coordinates of the field object that the entity, whose ID specified in A, is associated with. This opcode uses an entity ID, not a field object offset; as such, if an entity ID is given that does not have a field object, this opcode will store zero in each of the four address specified.