Difference between revisions of "FF7/Field/Script/Opcodes/C6 SLIDR"

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Latest revision as of 05:18, 23 May 2019

  • Opcode: 0xC6
  • Short name: SLIDR
  • Long name: Solid Range

Memory layout

0xC6 B R

Arguments

  • const UByte B: Bank to retrieve R, or zero if R is specified as a literal value.
  • const UByte R: Range value.

Description

Adjusts the range of the collision circle for the entity's field object, changing the distance threshold for collisions between the object, and both other objects and the walkmesh boundaries. Lower values produce a lower circle for the object; higher values increase the circle size.