Difference between revisions of "FF7/Field/Script/Opcodes/C8 PRTYP"

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(FF7/Field/Script/Opcodes/C8 PRTYP moved to FF7/Field/Script/Opcodes/CA PRTYE)
 
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#REDIRECT [[FF7/Field/Script/Opcodes/CA PRTYE]]
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* Opcode: '''0xC8'''
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* Short name: '''PRTYP'''
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* Long name: Party Add
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====  Memory layout  ====
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{| style="border: 1px solid black; border-collapse: collapse" border="1" cellspacing="1" cellpadding="3"
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! width="40" | 0xC8
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! width="40" | ''C''
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|}
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====  Arguments  ====
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* '''const UByte''' ''C''<nowiki>: Character ID to add. </nowiki>
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====  Description  ====
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Adds a character to the party, given by ''C''. The character is added in the first given empty party slot (which can be set by [[FF7/Field/Script/Opcodes/CA_PRTYE|PRTYE]] and an argument of FE for a slot). If there are no party members, the newly added character is the leader; if there is only the leader in the party, the newly added character occupies the second slot; if there are two members, the character occupies the last remaining slot. If the opcode is used when there is already a full party (with three members), the newly added party member occupies the last slot, overwriting the party member already there.

Latest revision as of 05:18, 23 May 2019

  • Opcode: 0xC8
  • Short name: PRTYP
  • Long name: Party Add

Memory layout

0xC8 C

Arguments

  • const UByte C: Character ID to add.

Description

Adds a character to the party, given by C. The character is added in the first given empty party slot (which can be set by PRTYE and an argument of FE for a slot). If there are no party members, the newly added character is the leader; if there is only the leader in the party, the newly added character occupies the second slot; if there are two members, the character occupies the last remaining slot. If the opcode is used when there is already a full party (with three members), the newly added party member occupies the last slot, overwriting the party member already there.